Breaker A22

Challenge two! It’s like Ashurta read my mind—for this challenge we get to hunt the man himself.
Tobias and the other gear jockeys on the Red Team came through with a solid plan for dealing with the withered bastard when we track him down. Since he can teleport and none of us can track, we’re going to ambush him… assuming we can get to the rendezvous, anyway. Looks like the walls Sparky and I built are still here.

I’ve got a vague notion of where they were, and all paths lead to the tree. For now, I can’t break the walls but I should be able to go around them.

I’m going to have to do some research once we get back to civilization. No barrier is perfect; there’s always a way to open any lock. Magic is no exception.

Breaker A22

Skies of Ticivorna dcatoii BrendanJamesWesolowski