Skies of Ticivorna
When I am looking back on this week, I will think to myself – which was a worse decision, putting an alchemy lab on a flying ship or having the unluckiest man in the world fly it? Whichever it is, the combination of the two came to a fiery conclusion. Of course I am good enough to brew a simple healing potion or two while we are flying, but of course Breaker has to veer the ship at a 45 degree bank right when the thiocyanate and ginger root were catalyzing. Perfect timing for the whole mess to spill, causing a small contact explosion of poison gas. I caught the brunt of it, which will put me out of commission for a few days. To prove that the universe does not want to teach Breaker a lesson, he was the only one to escape the fumes.
Putting that behind, my journey as an accidental captain continues. I had to begrudgingly go to the free lodging that the navy provided, along with the rest of the crew. I must admit that the “barracks” were actually a high quality inn. With an open bar. Of course, this is Kingsport, and Silas only vomits all over himself in Kingsport. I tried my best to keep him on the ship with me, but meeting the other captains was too important. Most of them were some combination of arrogant, drunk, and ugly. I did take a liking to the captain of the Peregrine, Ann Faulkner of the Steamsoul guild. She was none of those. Ann understands combat, and her ship has the brawn to match her brains. Thaddeus was practically drooling over the mechanical walkers lining the decks of the Peregrine. I plan on sailing Tempting Fate in to battle with her, as she is one of the few captains I would actually trust when our lives are on the line.