Skies of Ticivorna
As for the job, it’s pretty typical. Some noble with too much money wants some knick-knack for his collection—you know the type, Sky. This one has a thing for Ashurta, one of those sorcerer-kings that pop up from time to time. That noble’s got a whole room just covered in artifacts and gaudy golden crap that he hired Punks to fetch for him. Anyway, we got hired to find Ashurta’s crown.
Aside from getting lost in the woods for a day because no one owns a compass, getting to Ashurta’s tomb was pretty mundane. I will say this—the place has character. Piles of skulls, ominous glowing, magic runes, the works. There were even some bug-lizard things there to greet us. Bastards bled all over my last clean shirt… As you often said, though, it’s not just about appearances. Like any ruin worth its salt, the tomb has some traps. The builder’s must’ve had a thing for tile grids. Hell, they even labeled them. ‘Course, I couldn’t tell you what they’re supposed to do. I never really had the patience for that sort of puzzly nonsense, not like you or Lugnut. He would’ve had a field day with the second trap, too—trapdoors, giant telescoping arms with spiked rollers, ceiling-mounted rock launchers, and stairs that turn into ramps. That spiked arm makes for a hell of a punching bag, too—I might need to get one to spar with on the ship.
Apparently, I impressed the Captain somewhere along the way—he made me his First Mate and then wandered off to have a smoke. I’ll have to sharpen up to lead this bunch, though—I’ve been spoiled by you and the rest of the Steel Knuckles. This lot doesn’t know what I’m doing unless I up and tell them, and Marcellus got smacked around more than a few times because of it. I’m sure we’ll learn to work as a crew over the next few missions.