To Control One’s Fate
Defeated in battle, but victorious in goal, the crew of the Tempting Fate learns of Ashurta’s “destiny to rule”, and are granted the power to control fate, taking destiny into their own hands. But when the the Zero Sum Order order is sent to the Engean Navy, and with the island almost completely overtaken, will this new strength be enough to survive?
*The campaign is now operating under a homebrew FATE system, and character points are not longer awarded each session. Instead, journals now award a bonus fate point at the beginning of the next session. Other awards may apply as the GM sees fit. Due to a delay in the adventure logs, awards will be given next session.